.hack//G.U. Last Recode Reviews (2025)

3

tomvs123

Oct 25, 2019

If you can't get enough simulated MMORPG grinding within a borderline nonsensical world, then this just the game for you!There seems to be a JRPG addiction where people feel the need to want to hit things until numbers pop out of them (damage) so that they can make their own numbers (player level/stats) larger. This is the primary focus of the game, going through it's near endless monotonous corridor dungeons. The story is built around that. Want to talk to someone who's right in front of you to progress the story? No, can't do that, you need to go to the bottom of a dungeon first. Need to find an item or get information? To the bottom of a dungeon you go. Want to kill a boss, do some PVP, save the world/etc? Yep, you need to go through a dungeon first.Gameplay isn't very good. It's basically a slower and simplified Tales combat system. It's okay for the first 10 hours or so, but you'll need to play about 60+ hours to get through the game, and most of that is spent in dungeons fighting.Grinding in the game primarily consists of getting through the story dungeons. I only twice had to go into an optional dungeon to get a few more levels for a boss fight. There's a lot of required story dungeons, and doing just those will get you most of the experience/levels you need. It's just that there's so many that the whole game feels like a grind.The story, well. I see a review right to the right of me saying that it has an engaging story with electric characters. Ha! First of all, the world is completely unbelievable. It's not for anyone who's familiar with the actual workings of networking, the internet, computers, or coding. I can only imagine what the programmers were thinking when they were coding this game. Maybe they were okay with it since it's a game for kids and of course kids think the insides of computers and the internet are made of magic.The characters are simply generic. They're not bad, but you've seen all of them before if you've played more than 5 JRPGs. Although they do quite stupid things when the plot demands it of them - though I'll blame that on the plot.The main plot isn't very good when put in context of the world it's written in. Basically, you're trying to save a girl who went into a coma from playing the game. And what does everyone correctly assume you have to do to get the girl out of a coma? Kill the thing that put her in a coma. Yeah, It's like killing the car who put my sister in a coma is going to bring her back. It's typical kid story nonsense (with plenty of magic sprinkled on top). And all of this is taking place in the real world with the game having adverse affects on everything computerized (because of magic, of course) I frequently wondered why the government just didn't just down the stupid game since it was causing so much havoc. But if anyone intelligent enough was around to do that, then we wouldn't have been able to go on our juvenile power spree within the game (and save the world! Yay!).Well, the above sounds pretty bad, but I was at least able to tolerate the game due to it not having any large plot holes (as long as you assume that the internet and the game are made of magic and that most people in power are idiots), which is more than I can say for some other popular JRPGs.I also had a bit of fun with the game's automated card game. I felt like I was back in FF12 choosing optimal settings so that I could just sit back and watch. It's too bad the card game didn't last that long.Oh, and one last thing, I haven't seen a game within a game done well yet, and this is no exception. Believably would have been much better if they would have simply removed the idea that you were playing as people who were playing in a MMORPG. Although if they did that, it probably would have been hard to justify the monotonous grinding.

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.hack//G.U. Last Recode Reviews (2025)
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